Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin (Japan)

Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin (Japan)0

Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin (Japan)Play retro game Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin...

Nintendo DS
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Game details

Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin (Japan)

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Storyline Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin (Japan)

Your character is a high school teacher who, after a painful breakup, quits his old job and moves far away to start a new one at Bell Garden School. Akagawa Jirou's work provided as inspiration for the story. You are out for a walk and happen to hear a woman shout because so you run to investigate. The tale begins at this point. You can choose whether the main character is a man or a woman, which changes the game a little (if the player is a man, his partner will be a woman, and if the player is a woman, his partner will be a man).

As a mystery book goes on, game progress moves forward. As the case becomes clearer, you will look into it and use your deduction skills to figure out who did it and why they did it. As you play, you can go to different places and look at a map of the Bell Garden school and its areas.

You will use a character correlation diagram to link a person to the problem at hand as the research and story go on. It can also be used to show relationships between figures, like showing that two of them are lovers. There may be more than one ending to a story, based on how well the player figures things out. If it's possible, a new scenario will open after a case that has been closed.

Controls Guide

Use arrow key and try some key ( Shift, Enter, Z, X, A, S , Q, E, R, T, G, F, H ) to controls the game.